Prompt GuideNEW
Seedance 2.0 natively generates audio + video together (turn on generateAudio for sound). This channel supports text-to-video and image-to-video (up to 2 reference images). This guide distills the official docs into practical prompt-writing rules.
Mental model
Seedance 2.0 is a multimodal AI director: it reads text and reference images, and internally splits them into a "spatial layer" (what is in frame) and a "temporal layer" (how it changes over time). So a good prompt is an engineering instruction, not a flowery description — who, in what scene, doing what action, how the camera moves, and in what temporal order.
Basic formulas: two generation modes
First/last frame: open on the first-frame image, end on the last-frame image, with <transition & action> in between
Advanced formula: 8 elements
First lock down "who" is "doing what", then "where" and "what mood", then tell the model "how to shoot it", and finally tighten with style, quality and constraints.
① Define subjects
- Pattern: define the [2-3 stable static traits] in <ImageN> as <SubjectN> (clothing, hairstyle, look).
- Multiple subjects: define each with a unique, stable label and keep reusing it (e.g. "cop", "thief").
- Simple scenes without predefined subjects: bind each mention as <subject>@<ImageN>, e.g. "Zhang@Image1" (up to 2 reference images on this channel).
- Keep it concise, avoid contradictory traits; express spatial relations with reference images.
② Use shot-by-shot timing
The model decouples space and time. The ideal form is a timeline of shots: describe Shot 1 / Shot 2 / Shot 3 in event order, each = who + where + doing what + how the camera moves.
Per shot, order it: camera/cut → subject action & expression → position/space change → audio.
③ Action description
- Body-part detail + magnitude: hands/legs/head/shoulders with amplitude, speed, force (slowly raise a hand, quickly turn the head).
- Prefer slow, gentle, continuous micro-actions; avoid sprinting, big jumps, violent rolls.
- Add transitions: state the inertia between actions (raise a hand on the momentum of turning).
- Externalize emotion via concrete body detail instead of abstract words like "very sad".
| Abstract emotion | Externalized as action & detail |
|---|---|
| Sadness | Head down, shoulders trembling, red-rimmed eyes, fingers clutching the hem, tears welling but not falling |
| Joy | Uncontrollable smile, relaxed brows, light steps, humming, spinning in place |
| Tension / anxiety | Checking the watch, tapping the desk, quick breaths, darting eyes, biting nails |
| Anger | Clenched fists, tight jaw, heaving chest, sharp glare, words forced through teeth |
| Relief | A long exhale, shoulders dropping, a faint smile, looking to the horizon |
④ Camera language
The model understands standard camera terms well — use them directly: medium shot, close-up, wide shot, slow push-in, steady pan, locked-off shot.
⑤ Quality, style & constraints
- Quality:HD, rich detail, cinematic, natural color, soft lighting.
- Style:Cyberpunk cool blue-purple, retro film, Japanese fresh, 2D anime, 3D guochao.
- Constraints:Very important for avoiding artifacts and unwanted elements —
do not generate a logo
do not generate a watermark
⑥ Special-character conventions
Symbols help the model tell information types apart:
| Type | Symbol | Example |
|---|---|---|
| Music | () | (upbeat rock plays in the background) |
| SFX | <> | <a dog barks in the distance> |
| Dialogue | {} | {Hello world}; mark the language for non zh/en, e.g. say in Japanese {こんにちは} |
| Subtitle | 【】 | [Chapter 1: Departure] |
⑦ Reference-image strategy
This channel allows up to 2 reference images (imageUrls); camera, pacing and mood are all expressed in text — there is no video / audio input. Spend the limited images on what matters most: a character anchor (lock the look) or a scene setter (lock environment & style).
Troubleshooting cheatsheet
| Symptom | Fix |
|---|---|
| Face/ID drift | Provide a face close-up + full-body shot separately, put key assets first; avoid multi-view sheets. |
| Unwanted subtitles | Add "keep it subtitle-free"; prefer landscape (portrait triggers subtitles more). |
| Logo / watermark | Add "no logo" and "no watermark". |
| Style drift | Add explicit style words (e.g. "2D anime"); or convert the reference image to the target style first. |
| Twins / duplicates | Map each person to a reference (Zhang→Image1); append a global "no duplicate/twin" constraint; use single-person photos; trim the prompt. |
| Wrong Chinese pronunciation | Replace hard/rare characters with common homophones. |
| No audio / poor audio | First make sure generateAudio is true; then spell out dialogue {}, SFX <> and music () with the special-character conventions, plus a timbre description. There is no reference-audio input on this channel — timbre can only be described in text. |